These bows fire fast, deal high damage, and have great effective range. While outclassed by the T13 bow (even when only 2 of its shots hit), it is dropped in the Ocean Trench. It is often paired with the Doom Bow this clears crowds, swapping when range or defense piercing is required. The Coral Bow (CBow) fires two shots with a better rate of fire and much tighter spread than tiered bows, sporting much higher true and effective ranges (6.35 and 7.77 tiles, respectively). However, it often sports an inferior DPS when enemies have low DEF, or when other bows are safe to use. It is effective at getting soulbound damage on bosses. The Bard’s higher DEX eases that pain a little. The Doom Bow (DBow) has a massive damage per shot, at 500-600, but shoots incredibly slowly enemy DEF matters less, but every shot counts even more. Deep Enchantment is a soulbound drop from Oryx 3, but the other two bows are tradable. With the much higher effective, post-Inspired range of most untiered bows, it’s recommended to keep another bow around. However, their true range is not boosted by Inspired. They fire 1 ‘main’ shot, and 2 weaker but armor-piercing shots on the side. The Bow of Covert Havens, Bow of Mystical Energy, and Bow of Deep Enchantment are the most powerful tiered bows. Tiered bows are great crowd clearing options, though they clash with the Bard’s Inspired buff. Bows are midrange weapons that often pierce and fire multiple shots all tiered bows fit that description. Unlike other robe classes, the Bard’s choice of weapon is the Bow.
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